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Re: Anyone with experience with MMOG and databases?

From: jungwolf <spatenau_at_gmail.com>
Date: Fri, 12 Aug 2005 12:27:00 -0500
Message-ID: <10644b9e05081210273cce6e16@mail.gmail.com>


On 8/12/05, Mercadante, Thomas F (LABOR) <Thomas.Mercadante_at_labor.state.ny.us> wrote:
> You keep saying that "Oracle is quite non-standard, I don't think it a good idea to develop a new system in Oracle."
>
> Non-standard to what? Ansi?

I'm curious as well. I know the World of Warcraft MMOG uses Oracle. I don't know the implementation details but if it is like the Diablo II servers then only certain actions require a committed transaction in real-time. Otherwise the servers keep game information in memory (cache/in-memory database/whatever) and only periodically save character information. Ask the user community how many times a server crash has resulted in the loss of that One Great Item...

> And advising people on this list *not to* develop anything new in Oracle is quite bizarre. You do realize that this is an Oracle list, right?

On the other hand, just because we (the list) know hammers doesn't mean all problems are nails. I think it is perfectly valid to suggest other tools when the application would be better served by them.

Steven

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Received on Fri Aug 12 2005 - 12:29:04 CDT

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