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Daniel Morgan wrote:
>>>
I don't follow. There's 64K of tablespace bitmap (ie, 8 blocks on an 8192 bytes blocksize systen). If you want to allocate an 8M extent to a segment (and bear with me on my maths here) you simply have to flip 128 bits in one of the bitmap blocks. If you want to allocate a 64K extent, you just flip one bit.
Your table still gets 8M extents, or 64M extents or whatever, as far as its concerned. It's just the number of bits which get flipped to record thOse different extent sizes that changes.
The difference in workload between flipping 128 bits and 1 bit is not going to be measurable. There's no real extra I/O involved in the one case as compared to the other.
Regards
HJR
Received on Fri Sep 26 2003 - 09:12:24 CDT